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PLACING A CUSTOM 3D OBJECT IN THE VIRTUAL WORLD ENVIRONMENT

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MAQOLA ANNOTATSIYASI

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Ушбу матн виртуал ҳақиқат тизимларини лойиҳалаштириш ва жойлаштиришни таклиф қилади. Биз диққатни жалб қиладиган виртуал ҳақиқат технологияларини уч ўлчовли виртуал дунѐга интеграциялашга қаратилган лойиҳани тақдим этамиз. Биз вАcадемиа таълим платформасидан лойиҳанинг синов майдончаси сифатида фойдаланамиз ва ўқув жараѐнида натижаларни яхшилашга эътибор қаратамиз. Бундан ташқари, виртуал объектлар, хусусан ташқи кўриниши, ички кўриниши ва белгилар учун 3Д объектларнинг дизайни ва геометрик моделлари, ҳамда уларнинг компьютер алгоритмлари ишлаб чиқилган. Бундан ташқари, биз ўқувчиларнивиртуал дунѐда ташриф буюрадиган тизимга киришлари учун биз ўзимизнинг дастурий таъминотимизни виртуал 3Д синф учун VRML(Virtual reality modeling lenguage) платформа интерфейси сифатида яратамиз. Меш типидаги PR (кўпбурчак ҳажмини камайтириш) ва Simplify Poly (кўпбурчак сонини соддалаштириш) учун алгоритмлар ишлаб чиқилган бўлиб, улар виртуал дастурий таъминот тизимидаги 3Д объектларга сифатини йўқотмасдан таъсир қилади.

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Teglar

# vAcademia# 3D virtual worlds# polygonal simplification algor# Polyreduction algorithms# virtual 3D object (artifact# internal and external texture# виртуальные 3D-миры# алгоритмы полигонального упрощ# алгоритмы полисредукции# виртуальный 3D-объект (артефак# внутренняя и внешняя текстуры# Виртуал 3Д борлиқ# кўпбурчак соддалаштириш алгори# полигонларни камайтириш алгорит# виртуал 3Д объектлар (артифак# ички ва ташқи текстуралар)# вАcадемиа

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Maqola idintifikatorlari

Foydalanilgan adabiyotlar

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