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TAVAKALLCHILIKKA ASOSLANGAN VIRTUAL O‘YINLAR VA ULARNING JAMIYATGA SALBIY TA’SIRI

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MAQOLA ANNOTATSIYASI

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Ushbu maqolada tavakallchilikka asoslangan o‘yinlar va ularning jamiyatga salbiy omillari, ta’sirlari yoritilgan. Shuningdek, ushbu o‘yinlarning inson ruxiyatiga salbiy ta’siri bayyon etilgan.

MUALIFLAR

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# depressiya# virtual dunyo# ijtimoiy izolyatsiya# totalizator# ludomaniya# virtual o‘yinlar# “1 xbet”# onlayn kazino

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Maqola idintifikatorlari

Foydalanilgan adabiyotlar

1. Global Games Market Report,” Newzoo, 2021, https: //newzoo.com/insights/articles/global-games-market-report-2021-light-version/

2. N.D.Bowman et al., “The Effects of Video Game Play on Young Children's Aggression, Fantasy, and Prosocial Behavior,” Journal of Applied Developmental Psychology 23, no. 3 (2002): 374-92.

3. S.Bessière et al., "The Ideal Elf: Identity Exploration in World of Warcraft," CyberPsychology & Behavior 10, no. 4 (2007): 530-35.

4. J.Williams and Y. Guo, "The Benefits of Playing Video Games," American Psychologist 69, no. 1 (2014): 66-78.

5. Steinkuehler, C. (2006). Massively multiplayer online games (MMOs) in the new media classroom. Journal of Educational Multimedia and Hypermedia, 15(1), 5-31.

6. J.Billieux et al., "Psychological Factors Associated with Compulsive Gaming: A Cross-Cultural Validation," Journal of Behavioral Addictions 2

7. Griffiths, M. (2002). The educational benefits of videogames. Education and Health, 20(3), 47-51.

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