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MODERN GAMING TECHNOLOGIES IN THE CLASSROOM RUSSIAN LANGUAGE IN NON-LINGUISTIC UNIVERSITIES

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This article discusses modern gaming technologies in Russian language lessons in non-linguistic universities. The use of innovative technologies in the lessons of Russian as a foreign language is one of the conditions for organizing the modern educational process for the effective acquisition of lexical and grammatical knowledge and the development of students’ communicative abilities. Conducting classes in a playful way, using game exercises at different stages of the lesson is organic and corresponds to the realities of the modern information society. Among the gaming technologies, teachers highlight storytelling, hackathon, education, board, communicative, interactive games and others, which are implemented through the methods of role-playing interaction, practice-oriented, problem-based and adaptive learning. Gaming technologies are aimed at developing the speech skills of students at non-linguistic universities and their creative activity, maintaining student interest, reducing information overload and psychological stress, and promoting memorization of lexical and grammatical material in an entertaining way

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# storytelling# computer games# interactive games# gaming technologies# hackathon# educational science# board games# communicative games

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Foydalanilgan adabiyotlar

1]Akhmedova, M. (2023).Peculiarities of teaching Russian as a foreign language in the online system in Uzbekistan.Solution of social problems in management and economy,2(10), 12-17.[2]Glazova O. G. (2020). Popular science films as part of a didactic game in the process of distance learning Russian as a foreign language // Modern pedagogical education. No. 9. -P.144-148.[3]Valieva, K. (2023).Improving professional speaking competence of students in the Russian language lesson based on steam technology.Евразийский журнал технологий и инноваций,1(12), 73-79.[4]Vinogradova M.V.(2022).Interactive methods at the initial stage of teaching Russian as a foreign language // Lebedev Readings. Materials of the All-Russian Scientific and Methodological Conference. -Yaroslavl: Yaroslavl State Pedagogical University named after. K. D. Ushinsky. -P. 68-74.[5]Musaeva, G. I. (2020). Using multimedia projector in English language teaching classroom.European Journal of Molecular and Clinical Medicine,7(8), 907-912.[6]Trotsyuk S. N.(2022).On the issue of modern technologies for teaching Russian as a foreign language // Russian cultural space -real and virtual. Materials of the XXI International Scientific and Practical Conference. -M.: MSU. -P. 241-244.[7]Kholodkova M. V., Zherebtsova Zh. I., Dyakova T. A.(2021).Implementation of gaming technologies in distance learning of Russian as a foreign language // Bulletin of Tambov University. Series: Humanities. -T. 26. No. 190. -P. 79-89. DOI 10.20310/1810-0201-2021-26-190-79-89.

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