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TEACHING KAZAKH LITERATURE USING AR (AUGMENTED REALITY) AND VR (VIRTUAL REALITY) TECHNOLOGIES IN THE EDUCATIONAL PROCESS

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MAQOLA ANNOTATSIYASI

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This article explores the integration of Augmented Reality (AR) and Virtual Reality (VR) technologies in teaching Kazakh literature. The use of immersive technologies enhances students' engagement, deepens comprehension, and provides an interactive approach to studying literaryworks. The paper discusses the benefits and challenges of implementing AR and VR in literature education, highlighting their potential to bring historical and cultural contexts to life. Special emphasis is placed on how these technologies can transform traditional literature lessons into an innovative and interactive learning experience

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# virtual reality# augmented reality# Kazakh literature# immersive learning

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Foydalanilgan adabiyotlar

1.Dede, C. (2009). Immersive Interfaces for Learning: Opportunities and Challenges. Science, 323(5910), 66-69.2.Azuma, R. T. (1997). A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments, 6(4), 355-385.3.Slater, M., & Sanchez-Vives, M. V. (2016). Enhancing Our Lives with Immersive Virtual Reality. Frontiers in Robotics and AI.4.UNESCO (2023). Digital Learning and the Future of Education. Paris: UNESCO Publications.5.Kazakh National Academy of Education (2024). The Role of Augmented and Virtual Reality in Literature Teaching. Astana: KNAE Press.

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