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calendar19 декабр 2025
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ROBOTОTEXNIKA FANINI O‘QITISHDA VIRTUAL TEXNOLOGIYALARNING O‘RNI VA SAMARDORLIGI

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MAQOLA ANNOTATSIYASI

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Virtual technologies are rapidly becoming popular as a teaching tool. It allows you to create a highlevel, three-dimensional virtual environment designed to simulate real-life environments. There is a need to train end-users on how to configure, operate, break down, and troubleshoot robots from manufacturing to education. Virtual technologies greatly help to improve the practical skills of robotics students, and although they are widely used in teaching, they learn the advantages of virtual technologies during their practice while controlling the robot. During the research, we discovered that robots are flexible. Educational robotics, individual curriculum development, and cooperative online education tools and problem solving methods are analyzed. The learning strategy we chose allowed us to identify the level of thinking and its relevance to learning robotics. We summarized the results of the study using statistical criteria. Our research has also led to the general conclusion that educational robotics can help create a synergistic learning environment to encourage student motivation, collaboration, self-efficacy, and creativity.

MUALIFLAR

Teglar

# 3D# animation# robotics# virtual laboratory# Arduino# VR# simulator# virtual technology

Maqolani baholang

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Maqola idintifikatorlari

Foydalanilgan adabiyotlar

1. Роберт И.В. Современные информационные технологии в образовании: дидактические проблемы; перспективы использования. М.: ИИО РАО, 2010. – С. 140.

2. VAR - 5 ways VR Improves Real-world Skills Training. Internet: https://www.viar360.com/5-ways-vrimproves-real-worldskills-training/, Mar. 3, 2019. - P. 58-60

3. M. Borrego, “Conceptual difficulties experienced by trained engineers learning educational research methods,” Journal of Engineering Education, vol. 96, no. 2, 2007. pp. 91–102.

4. J. A. Leydens, B. M. Moskal, and M. J. Pavelich, “Qualitative methods used in the assessment of engineering education,” Journal of Engineering Education, vol. 93, no. 1, 2004. pp. 65–72.

5. J. L. Plass, B. D. Homer, and C. K. Kinzer, “Foundations of game-based learning,” Educational Psychologist, vol. 50, no. 4, 2015. pp. 258–283

6. Bo‘ronova G.Yo. Virtual robototexnika, Buxoro sh. “Durdona” nashriyoti, 2022. – 120 b.

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