logo
calendar30 Dekabr 2025
view10
Asosiy til:O'zbek

Uch o'lchovli sahnalarni yaratish va optimallashtirishda markerli va fazoviy AR integratsiyasi algoritmlari

Fan yo'nalishi:Axborot tizimlariSignalni qayta ishlashDasturiy ta'minotMuhandislikBoshqarish va tizim muhandisligi
pdf

52._Artikova_M._Sayfiye....pdf

PDF

MAQOLA ANNOTATSIYASI

quote
Maqolada to‘ldirilgan reallikning markerli va fazoviy usullarini uch o‘lchovli sahnalarni yaratish hamda optimallashtirish jarayonida integratsiya qilish algoritmlari o‘rganiladi. Vuforia va ARCore kombinatsiyasi orqali to‘ldirilgan uch o‘lchovli sahna yaratishda yuqori aniqlik va barqaror kuzatuvga erishish usullari bayon etiladi. Metodologiyada Unity muhitida to‘ldirilgan reallik tizimini ishlab chiqish, boshlang‘ich joylashuv uchun tasvir-markerlardan foydalanish hamda ARCore platformasining atrof-muhitni kuzatish funksiyasidan to‘ldirilgan fazoviy xaritalash uchun foydalanish nazarda tutiladi. Natijalar shuni ko‘rsatadiki, taklif etilgan yondashuv har bir texnologiyani alohida qo‘llashga nisbatan to‘ldirilgan sahnaning barqarorligi va aniqligini oshiradi. Shuningdek, ta’lim, muzey va arxitektura kabi sohalarda qo‘llanilishi muhokama qilinib, integratsiyalashgan yondashuv foydalanuvchi tajribasini hamda sahnaning realistikligini qanday oshirishi ta’kidlanadi. Bundan tashqari, yanada takomillashtirish choralari va kelgusidagi tadqiqot yo‘nalishlari bo‘yicha tavsiyalar keltiriladi.

MUALLIFLAR

M.Artikova

"MUHAMMAD AL-XORAZMIY NOMIDAGI TOSHKENT AXBOROT TEXNOLOGIYALARI UNIVERSITETI" DAVLAT MUASSASASI

E.Sayfiyev

"MUHAMMAD AL-XORAZMIY NOMIDAGI TOSHKENT AXBOROT TEXNOLOGIYALARI UNIVERSITETI" DAVLAT MUASSASASI

O.Rayimqulov

"MUHAMMAD AL-XORAZMIY NOMIDAGI TOSHKENT AXBOROT TEXNOLOGIYALARI UNIVERSITETI" DAVLAT MUASSASASI

Teglar

# integratsiya# algoritmlar# To‘ldirilgan reallik# markerli AR# fazoviy AR# Vuforia# ARCore# SLAM# uch o‘lchovli sahna

O'XSHASH MAQOLALAR

SHU JURNALDAGI BOSHQA MAQOLALAR

Maqolani baholang

0
0 ta baho
5
4
3
2
1

Maqola idintifikatorlari

Foydalanilgan adabiyotlar

Azuma R. T. A Survey of Augmented Reality // Presence: Teleoperators and Virtual Environments. – 1997. – Vol. 6, No. 4. – P. 355–385.

Billinghurst M., Clark A., Lee G. A Survey of Augmented Reality // Foundations and Trends in Human–Computer Interaction. – 2015. – Vol. 8, No. 2–3. – P. 73–272.

Cadena C., Carlone L., Carrillo H. et al. Past, Present, and Future of Simultaneous Localization and Mapping: Toward the Robust-Perception Age // IEEE Transactions on Robotics. – 2016. – Vol. 32, No. 6. – P. 1309–1332.

Kato H., Billinghurst M. Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System // Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality. – 1999. – P. 85–94.

Klein G., Murray D. Parallel Tracking and Mapping for Small AR Workspaces // Proceedings of IEEE ISMAR. – 2007. – P. 225–234.

Langlotz T., Degendorfer C., Mulloni A., Schmalstieg D. Robust Detection and Tracking of Fiducial Markers in Natural Feature Tracking // IEEE VR Conference. – 2012. – P. 1–8.

Bruno F., Lagudi A., Barbieri L. et al. Underwater Augmented Reality for Cultural Heritage // Journal on Computing and Cultural Heritage. – 2019. – Vol. 12, No. 4. – P. 1–22.

Zhou F., Duh H. B.-L., Billinghurst M. Trends in Augmented Reality Tracking, Interaction and Display // IEEE ISMAR. – 2008. – P. 193–202.

Google. ARCore Developer Documentation. – https://developers.google.com/ar 2025

Wang X., Kim M. K., Love P. E. D., Kang S. W. Augmented Reality in Built Environment: Classification and Applications // Automation in Construction. – 2013. – Vol. 32. – P. 1–13.

Pentenrieder K., Meier P., Klinker G. Analysis of Tracking Accuracy for Single-Camera Square-Marker-Based Tracking // IEEE ISMAR. – 2007. – P. 1–8.

Tateno K., Tombari F., Navab N. Real-Time and Scalable Incremental Segmentation on Dense SLAM // IEEE/RSJ IROS. – 2015. – P. 4465–4472.

Ibáñez M. B., Di Serio Á., Delgado Kloos C. Augmented Reality for STEM Learning // Computers & Education. – 2014. – Vol. 73. – P. 119–133.

Google. Google Expeditions AR & VR Platform. – https://edu.google.com/expeditions 2025.

Apple Inc. ARKit Framework Documentation. – https://developer.apple.com/arkit 2025.

Bekele M. K., Pierdicca R., Frontoni E. et al. A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage // Journal on Computing and Cultural Heritage. – 2018. – Vol. 11, No. 2. – P. 1–36.

Smithsonian Institution. Skin & Bones AR Application. – https://naturalhistory.si.edu 2025.

Dünser A., Grasset R., Billinghurst M. A Survey of Evaluation Techniques Used in Augmented Reality Studies // ACM SIGGRAPH ASIA. – 2008. – P. 1–27.

Kim M. K., Wang Q., Love P. E. D. Immersive Augmented Reality for Construction Safety Training // Journal of Computing in Civil Engineering. – 2016. – Vol. 30, No. 4.

Yoon J. S., Lee G., Park J. Marker-Based AR System for BIM Visualization // Automation in Construction. – 2018. – Vol. 94. – P. 1–14.

Yoon J. S., Park J., Lee G. Automated Generation of Fiducial Markers from BIM Data // Advanced Engineering Informatics. – 2019. – Vol. 41.

Park J., Lee G. Practical Issues of Marker-Based AR in Construction Sites // Journal of Construction Engineering and Management. – 2020. – Vol. 146, No. 3.

PTC Inc. Vuforia Engine Developer Library. – https://developer.vuforia.com 2025

Unity Technologies. Unity AR Foundation Manual. – https://docs.unity3d.com 2025.