29

Ushbu maqolada tavakallchilikka asoslangan o‘yinlar va ularning jamiyatga salbiy omillari, ta’sirlari yoritilgan. Shuningdek, ushbu o‘yinlarning inson ruxiyatiga salbiy ta’siri bayyon etilgan.

  • Internet ҳавола https://eduservis.uz/
  • DOIhttps://zenodo.org/records/13292507
  • UzSCI тизимида яратилган сана 28-09-2024
  • Ўқишлар сони 29
  • Нашр санаси 05-09-2023
  • Мақола тилиO'zbek
  • Саҳифалар сони113-115
Ўзбек

Ushbu maqolada tavakallchilikka asoslangan o‘yinlar va ularning jamiyatga salbiy omillari, ta’sirlari yoritilgan. Shuningdek, ushbu o‘yinlarning inson ruxiyatiga salbiy ta’siri bayyon etilgan.

Муаллифнинг исми Лавозими Ташкилот номи
1 Shobduraximova U.T. o'qituvchi Andijon davlat pedagogika instituti
Ҳавола номи
1 1. Global Games Market Report,” Newzoo, 2021, https: //newzoo.com/insights/articles/global-games-market-report-2021-light-version/
2 2. N.D.Bowman et al., “The Effects of Video Game Play on Young Children's Aggression, Fantasy, and Prosocial Behavior,” Journal of Applied Developmental Psychology 23, no. 3 (2002): 374-92.
3 3. S.Bessière et al., "The Ideal Elf: Identity Exploration in World of Warcraft," CyberPsychology & Behavior 10, no. 4 (2007): 530-35.
4 4. J.Williams and Y. Guo, "The Benefits of Playing Video Games," American Psychologist 69, no. 1 (2014): 66-78.
5 5. Steinkuehler, C. (2006). Massively multiplayer online games (MMOs) in the new media classroom. Journal of Educational Multimedia and Hypermedia, 15(1), 5-31.
6 6. J.Billieux et al., "Psychological Factors Associated with Compulsive Gaming: A Cross-Cultural Validation," Journal of Behavioral Addictions 2
7 7. Griffiths, M. (2002). The educational benefits of videogames. Education and Health, 20(3), 47-51.
Кутилмоқда