Ushbu maqolada tavakallchilikka asoslangan o‘yinlar va ularning jamiyatga salbiy omillari, ta’sirlari yoritilgan. Shuningdek, ushbu o‘yinlarning inson ruxiyatiga salbiy ta’siri bayyon etilgan.
Ushbu maqolada tavakallchilikka asoslangan o‘yinlar va ularning jamiyatga salbiy omillari, ta’sirlari yoritilgan. Shuningdek, ushbu o‘yinlarning inson ruxiyatiga salbiy ta’siri bayyon etilgan.
№ | Муаллифнинг исми | Лавозими | Ташкилот номи |
---|---|---|---|
1 | Shobduraximova U.T. | o'qituvchi | Andijon davlat pedagogika instituti |
№ | Ҳавола номи |
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1 | 1. Global Games Market Report,” Newzoo, 2021, https: //newzoo.com/insights/articles/global-games-market-report-2021-light-version/ |
2 | 2. N.D.Bowman et al., “The Effects of Video Game Play on Young Children's Aggression, Fantasy, and Prosocial Behavior,” Journal of Applied Developmental Psychology 23, no. 3 (2002): 374-92. |
3 | 3. S.Bessière et al., "The Ideal Elf: Identity Exploration in World of Warcraft," CyberPsychology & Behavior 10, no. 4 (2007): 530-35. |
4 | 4. J.Williams and Y. Guo, "The Benefits of Playing Video Games," American Psychologist 69, no. 1 (2014): 66-78. |
5 | 5. Steinkuehler, C. (2006). Massively multiplayer online games (MMOs) in the new media classroom. Journal of Educational Multimedia and Hypermedia, 15(1), 5-31. |
6 | 6. J.Billieux et al., "Psychological Factors Associated with Compulsive Gaming: A Cross-Cultural Validation," Journal of Behavioral Addictions 2 |
7 | 7. Griffiths, M. (2002). The educational benefits of videogames. Education and Health, 20(3), 47-51. |