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This study explores the possibilities and benefits of using virtual reality (VR) technologies in teaching computer science in primary schools. VR technologies make the learning process more interactive and engaging, which increases student's interest in computer science. The study introduces VR-based learning environments, how they are used, and how they can improve the learning effectiveness of primary school students. It also examines the role of VR technologies in developing student's cognitive skills, problem solving, and encouraging creative thinking. The results of this study are expected to open up new areas for the effective use of VR technologies in teaching computer science, as well as provide practical recommendations for teachers and educational institutions.

  • Количество прочтений 8
  • Дата публикации 01-11-2024
  • Язык статьиIngliz
  • Страницы40-46
English

This study explores the possibilities and benefits of using virtual reality (VR) technologies in teaching computer science in primary schools. VR technologies make the learning process more interactive and engaging, which increases student's interest in computer science. The study introduces VR-based learning environments, how they are used, and how they can improve the learning effectiveness of primary school students. It also examines the role of VR technologies in developing student's cognitive skills, problem solving, and encouraging creative thinking. The results of this study are expected to open up new areas for the effective use of VR technologies in teaching computer science, as well as provide practical recommendations for teachers and educational institutions.

Имя автора Должность Наименование организации
1 Yaxiyaxonova M.M. Senior teacher Shahrisabz State Pedagogical Institute
Название ссылки
1 Huang et al.The Impact of Virtual Reality on Education. A Review of the Literature. 2019.2.Liu et al.Learning in Virtual Reality. A Study of Student Engagement and Learning Outcomes.2020.3.Samatov. Informatika fanini o‘qitishda innovatsion texnologiyalar. 20224.Abdullayev. Ta’limda virtual haqiqatdan foydalanish. 20215.Burdea, G. C., & Coiffet, P. Virtual Reality Technology. Wiley-Interscience, 2003. 6.Kapp, K. M. The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education. Wiley, 2012.7.Makransky, G., & Lilleholt, L. A structural equation modeling investigation of the emotional valueof immersive virtual reality in education. Educational Technology Research and Development, 66(5), 2018. 1141-1164. 8.Freina, L., & Ott, M. (). A literature review on immersive virtual reality in education: State of the art and perspectives. eLearning & Software for Education, 1(1), 2015. 133-141. 9.Huang, H.-M., & Liaw, S.-S. An analysis of learners' intentions toward virtual reality learning based on constructivist learning theory. Interactive Learning Environments, 26(6), 2018. 810-827. 10.Schneider, E., & North, M. M. Virtual, Augmented, and Mixed Realities in Education. Springer, 2018.11.Smith, J. R. The Role of Virtual Reality in Primary Education: An Experimental Study. PhD Dissertation, University of Birmingham, 2019.
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