This text offers with the design and placing of virtual reality systems. We present a project aiming at integrating immersive virtual reality technologies into a three dimensional virtual world. We use an educational platform vAcademia as a test bed for the project, and focus on improving the learning process and, subsequently – the outcomes. In addition, Design and geometric models of 3D objects for virtual environments, in particular exterior, interior and characters, and their computer algorithms were developed. Also, we will create our software as a part of the VRML platform interface for a virtual 3D classroom, socollege students, can sign in to direction that they may attend in a virtual world. Algorithms have been developed for Mesh type PR (reducing the size of polygons) and Simpli fy poly (simplifying the number of polygons) that affect 3D objects in a virtual software system without losing quality.
This text offers with the design and placing of virtual reality systems. We present a project aiming at integrating immersive virtual reality technologies into a three dimensional virtual world. We use an educational platform vAcademia as a test bed for the project, and focus on improving the learning process and, subsequently – the outcomes. In addition, Design and geometric models of 3D objects for virtual environments, in particular exterior, interior and characters, and their computer algorithms were developed. Also, we will create our software as a part of the VRML platform interface for a virtual 3D classroom, socollege students, can sign in to direction that they may attend in a virtual world. Algorithms have been developed for Mesh type PR (reducing the size of polygons) and Simpli fy poly (simplifying the number of polygons) that affect 3D objects in a virtual software system without losing quality.
Этот текст предлагает с дизайном и размещением систем виртуальной реальности. Мы представляем проект, направленный на интеграцию технологий иммерсивной виртуальной реальности в трехмерный виртуальный мир. Мы используем образовательную платформу vAcademia в качестве испытательной площадки для проекта и делаем упор на улучшение процесса обучения и, как следствие, на результаты. Кроме того, были разработаны Дизайнерские и геометрические модели 3D-объектов для виртуальных сред, в частности экстерьера, интерьера и персонажей, а также их компьютерные алгоритмы. Кроме того, мы создадим наше программное обеспечение как часть интерфейса платформы VRML для виртуального 3D-класса, чтобы студенты колледжа могли войти в систему, которую они могут посещать в виртуальном мире. Были разработаны алгоритмы для Mesh type PR (уменьшение размера полигонов) и Simplify poly (упрощение количества полигонов), которые влияют на 3D-объекты в виртуальной программной системе без потери качества
Ушбу матн виртуал ҳақиқат тизимларини лойиҳалаштириш ва жойлаштиришни таклиф қилади. Биз диққатни жалб қиладиган виртуал ҳақиқат технологияларини уч ўлчовли виртуал дунѐга интеграциялашга қаратилган лойиҳани тақдим этамиз. Биз вАcадемиа таълим платформасидан лойиҳанинг синов майдончаси сифатида фойдаланамиз ва ўқув жараѐнида натижаларни яхшилашга эътибор қаратамиз. Бундан ташқари, виртуал объектлар, хусусан ташқи кўриниши, ички кўриниши ва белгилар учун 3Д объектларнинг дизайни ва геометрик моделлари, ҳамда уларнинг компьютер алгоритмлари ишлаб чиқилган. Бундан ташқари, биз ўқувчиларнивиртуал дунѐда ташриф буюрадиган тизимга киришлари учун биз ўзимизнинг дастурий таъминотимизни виртуал 3Д синф учун VRML(Virtual reality modeling lenguage) платформа интерфейси сифатида яратамиз. Меш типидаги PR (кўпбурчак ҳажмини камайтириш) ва Simplify Poly (кўпбурчак сонини соддалаштириш) учун алгоритмлар ишлаб чиқилган бўлиб, улар виртуал дастурий таъминот тизимидаги 3Д объектларга сифатини йўқотмасдан таъсир қилади.
№ | Муаллифнинг исми | Лавозими | Ташкилот номи |
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1 | Kulmuratov N.R. | профессор | TATU |
№ | Ҳавола номи |
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