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INTEGRATING TASK-BASED LANGUAGE TEACHING (TBLT) AND GAMIFICATION IN ENGLISH LANGUAGE EDUCATION

Field of Science:Education
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The global shift towards communicative competence in English Language Teaching (ELT) necessitates innovative pedagogical approaches that address both cognitive learning demands and emotional engagement. While TaskBased Language Teaching (TBLT) provides a robust framework for authentic language use through meaningful activities, gamification offers a compelling set of tools to sustain learner motivation and reduce anxiety. This paper explores the theoretical and practical integration of TBLT and gamification within EFL contexts. Through a conceptual analysis of existing literature and an examination of task cycles and game mechanics, the paper proposes a synergistic pedagogical framework termed the “Quest-Based Task Cycle”. The analysis reveals that the structural phases of TBLT—pre-task, task cycle, and language focus—align seamlessly with gamified elements such as narrative framing, point scoring, and immediate feedback loops. The proposed model transforms the classroom into an interactive ecosystem where linguistic risk-taking is rewarded and communicative goals are achieved naturally. The paper concludes that this integration not only enhances communicative outcomes but also significantly lowers the affective filter, creating a sustainable model for 21stcentury language education. Further empirical research directions are outlined to validate the framework across diverse cultural and institutional settings.

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Science ID: BFR-0726-0013

Tags

# technology# educational# teaching# language# communicative# learner# engagement# gamification# task-based# tblt# english# elt# competence

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