maqola 15_d4d2a112.pdf
Science ID: BFR-0726-0013
Islamic thought · 11 Sentabr 2026
Islamic thought · 11 Sentabr 2026
Islamic thought · 11 Sentabr 2026
Islamic thought · 11 Sentabr 2026
Islamic thought · 11 Sentabr 2026
Islamic thought · 11 Sentabr 2026
Problems of modern philology · 22 Sentabr 2026
Problems of modern philology · 21 Sentabr 2026
Problems of modern philology · 17 Sentabr 2026
Problems of modern philology · 17 Sentabr 2026
Problems of modern philology · 16 Sentabr 2026
Problems of modern philology · 10 Sentabr 2026
Deci, E.L., & Ryan, R.M. (1985). Intrinsic Motivation and Self-Determination in Human Behavior. Plenum Press.
Dehghanzadeh, H., Fardanesh, H., Hatami, J., Talaee, E., & Noroozi, O. (2022). Gamification in EFL/ESL instruction: A systematic review of empirical research. Frontiers in Psychology, 13:1030790. doi: 10.3389/fpsyg.2022.1030790
Fang, M., Tapalova, O., Zhiyenbayeva, N., & Kozlovskaya, S. (2022). Impact of digital game-based learning on the social competence and behavior of preschoolers. Education and Information Technologies, 27, 3065–3078.
Allehyani, S.H., & Alfayez, S.A. (2024). Inspiring Minds: Childhood Teachers Using Gamification to Motivate Children's Learning English as a Second Language (ESL). In M. Shelley & O. T. Ozturk (Eds.), Proceedings of ICRES 2024—International Conference on Research in Education and Science (pp. 260-277). ISTES.
Alotaibi, M.S. (2024). Game-based learning in early childhood education: a systematic review and meta-analysis. Frontiers in Psychology, 15:1307881. doi: 10.3389/fpsyg.2024.1307881
Botmart, B. (2019). Application of gamified learning platform in flipped classroom environment. Educational Technology Research, 12(3), 145-162.
Craig, A.B., et al. (2016). Game-based intervention for social skills development in young children. Early Childhood Development Quarterly, 34, 112- 125.
Csikszentmihalyi, M. (1990). Flow: The Psychology of Optimal Experience. Harper & Row.